![]() ![]() Don't expect to suddenly fly if you move off the edge of the stage. ![]() Also, the spinning is about 1.5x faster than Konata's. In fact on land, it basically only moves side to side. The way this works is similar to Konata's spinkick, but you can move side to side while you do this, especially if you do this on land. Photo Dojo does a Tatsumaki Senpuu Kyaku straight out of Street Fighter. Still, it is also good for horizontal recovery. And also, you can't turn the other cheek while rolling. You'll also stop if you reach the other end of the stage. Unlike Sonic's spindash, you can easily stop when you hit an opponent. Like Sonic's spindash, you can charge up this attack for longer distance and bigger impact. Photo Dojo steps back, and then jumps forth, doing a super-fast somersault. Those fireballs are weaker than the normal fireball due to being at half the size, but they can rack up 1.5x the normal damage when used up close. If you charge it up, you can shoot 3 at once like in the special attack for the Shanghai Demon. It can travel at the same speed as a hadouken and can be blocked with the exact same amount of ease. Basically, it's a giant circle that deals flame damage. Photo Dojo exits a DSi and gets ready to fight on the battlefield. ![]()
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